Maze of Ith's versatility made it at home in any deck that's goal was to shut down attacking opponent creatures, a strategy not too fondly looked upon because it encouraged pointlessly drawn-out conflicts
Its interesting to see life and death more aptly covered, and disturb is an interesting ability that allows for some fun lines of play
At Pro Tour Guilds of Ravnica I opted for Mono-White Aggro which was essentially Andrew Elebogens Pro Tour-winning list, but without the sideboard red cards and sometimes clunky dual lands
A few cards in the precon provide that, like Eternal SkylordEternal Skylord and On Wings of GoldOn Wings of Gold, but well also throw in a Graf HarvestGraf Harvest to be more menacing, and the Hordewing SkaabHordewing Skaab gives our Zombies wings
instead, Mox Pearl is actually an Artifact card
If your opponent is at 3, then I'd absolutely threaten them in one attack